
Fluxline is an endless ball-rolling game featuring a variety of unique, creative elements. Precisely control the ball's movement to keep it on the path.

First, glowing rhombus-shaped crystals appear along the path. These serve as collectible items, increasing points and encouraging players to adjust their trajectory instead of simply following the safest route.
A greater challenge comes from the magnetic seas along the sides of the path. Getting too close will cause the ball to be pulled off course by the magnetic force. This forces players to constantly adjust their direction to counteract the pull, especially on curves or when speed increases.
Controlling the ball in Fluxline is as simple as in Slope 2 Player, using the following two basic controls:
At high speeds, sharp turns can easily cause the ball to lose balance or be pulled to the opposite side by gravity. Instead of holding the key for too long, press it short and continuously to adjust it little by little. This control method helps stabilize the ball's trajectory, especially on curves.
Glowing crystals increase your score, but they're not always worth the risk. If a crystal is close to the edge of the track or near a magnetic sea, consider skipping it. Maintaining a longer playthrough usually yields a higher score than collecting a few more crystals and then dropping them off the track.
Don't wait until the ball enters a curve to start controlling it. Observe beforehand and move the ball into the appropriate position early. This is especially important if the curve is near magnetic seas, as you'll have to deal with both the terrain and the magnetic pull simultaneously.
Each time you pass a magnetic sea, pay attention to which direction the ball is pulled and how much it affects it.
After a few rounds, you'll gradually develop a reflex to control the ball against the magnetic pull, helping you keep the ball stable without needing sudden maneuvers.